A heist item is priced on the jobs it asks for, not on what sits at the end - #42
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…he end CHANGED: A contract's or blueprint's job requirements are searched for, at the level the item demands, as a floor. - The requirement is what the run costs to open — a rogue short of it cannot run the copy at all — so a copy asking for less is a cheaper product rather than a more usable version of this one. It used to be seeded as a ceiling and left unticked. CHANGED: A contract's objective value is offered as an unticked row instead of being imposed. - It follows from whichever target the copy rolled, and a buyer opening the area for its level and its jobs is not picking what waits at the end of it.
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Release notes
CHANGED: A Heist contract or blueprint is now searched on the jobs it requires, at the levels it
requires them, rather than on what its target is worth. The job requirements come pre-ticked as
minimums — a contract asking for Deception (Level 5) searches for Deception 5 and up — and the
objective's value is offered as a row you can tick instead of being asked for.
Review notes
CHANGED: A contract's or blueprint's job requirements are searched for, at the level the item
demands, as a floor.
all — so a copy asking for less is a cheaper product rather than a more usable version of
this one. It used to be seeded as a ceiling and left unticked.
CHANGED: A contract's objective value is offered as an unticked row instead of being imposed.
and its jobs is not picking what waits at the end of it.
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